After upgrading to 1.2 I got deprecation messages about my picking code, and
decided to change it to comply with the newest API.  I used pickClosest
before, and since there's a method with the same name, expected it to work
the same way (i.e. - get a reference to the first node in the scene graph
intersected by the pick ray), like the documentation seems to state.

It seems that pickClosest actually sorts the intersected objects backwards,
meaning it is actually "pickFarthest".  Can anyone verify?  If so, is there
a workaround?

Daniel

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