Hi

  I dont understand this solution below.??

  I wait any answwer.

  HAroldo


>From: Mauro Fabozzi <[EMAIL PROTECTED]>
>Reply-To: Mauro Fabozzi <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] GetNormals problem
>Date: Mon, 22 May 2000 07:58:34 +0200
>
>----- Original Message -----
>From: <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Saturday, May 20, 2000 12:23 AM
>Subject: [JAVA3D] GetNormals problem
>
>
>Hi
>
>   How I get the Normal Vector of the tetrahedron create with
>TriangleArray.
>
>   My class tetrahedron is below:
>
>import javax.media.j3d.*;
>import javax.vecmath.*;
>
>class Tetrahedron extends Shape3D {
>
>   public Tetrahedron(float x, float y, float z, float s) {
>         super();
>         float xsizeMin = -s/2.0f + x;
>         float xsizeMax = s/2.0f + x;
>         float ysizeMin = -s/2.0f + y;
>         float ysizeMax = s/2.0f + y;
>         float zsizeMin = -s/2.0f + z;
>         float zsizeMax = s/2.0f + z;
>
>//      TriangleArray tetra = new TriangleArray(12,
>GeometryArray.COORDINATES);
>         TriangleArray tetra = new TriangleArray(12,
>GeometryArray.COORDINATES |
>GeometryArray.COLOR_3 | GeometryArray.NORMALS);
>
>     Point3f verts[] = new Point3f[4];
>     verts[0] = new Point3f(xsizeMax, ysizeMax, zsizeMax);
>     verts[1] = new Point3f(xsizeMax, ysizeMin, zsizeMin);
>     verts[2] = new Point3f(xsizeMin, ysizeMin, zsizeMax);
>     verts[3] = new Point3f(xsizeMin, ysizeMax, zsizeMin);
>
>     Point3f pnts[] = new Point3f[12];
>
>     pnts[0] = verts[2];
>     pnts[1] = verts[1];
>     pnts[2] = verts[0];
>
>     pnts[3] = verts[3];
>     pnts[4] = verts[2];
>     pnts[5] = verts[0];
>
>     pnts[6] = verts[1];
>     pnts[7] = verts[2];
>     pnts[8] = verts[3];
>
>     pnts[9] = verts[1];
>     pnts[10] = verts[3];
>     pnts[11] = verts[0];
>     tetra.setCoordinates(0, pnts);
>
>
>     //
>     Color3f colors[] = new Color3f[4];
>     colors[0] = new Color3f(0.0f, 1.0f, 0.0f);
>     colors[1] = new Color3f(0.0f, 0.0f, 1.0f);
>     colors[2] = new Color3f(1.0f, 1.0f, 0.0f);
>     colors[3] = new Color3f(1.0f, 0.0f, 0.0f);
>
>     Color3f clrs[] = new Color3f[12];
>     clrs[0] = colors[0];
>     clrs[1] = colors[0];
>     clrs[2] = colors[0];
>     clrs[3] = colors[1];
>     clrs[4] = colors[1];
>     clrs[5] = colors[1];
>     clrs[6] = colors[2];
>     clrs[7] = colors[2];
>     clrs[8] = colors[2];
>     clrs[9] = colors[3];
>     clrs[10] = colors[3];
>     clrs[11] = colors[3];
>     tetra.setColors(0, clrs);
>//
>
>     this.setGeometry(tetra);
>     this.setAppearance(new Appearance());
>   }
>}
>
>
>   I use the method getNormals:
>
>   ...
>         Geometry geo2 = shape2.getGeometry();
>         GeometryArray gArray2 = (GeometryArray) geo2;
>         gArray2.getNormals(0, normals);
>
>         for (int j=0; j<4; j++){
>             System.out.println("normal:" + j + " : (" + normals[j*3] + " ,
>"
>+ normals[j*3 + 1] + " , " + normals[j*3 + 2] + ")" );
>
>...
>
>   The problem is that it print (0.0, 0.0, 0.0);
>
>   Where is the error?
>
>   I wait the your e-mails.
>
>   Haroldo
>
>
>
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