I've been developing an app in which I change the translate and
rotate attributes of TransformGroups residing above both scene components
and the viewplatform. While I stick to translations, I'm fine. As soon
as I start rotating objects, I consistently generate a
BadTransformException (non-affine) - this does not always occur
immediately. When I start rotating the Viewplatform Transform, a
'non-congruent' BadTransformException is generated ... which *also* does
not always occur immediately upon rotation, but eventually does after
enough rotation. Is it the case that rotations can create non-affine or
non-congruent matricies? If so, how can I get around this problem. If
not, does anyone know why this is happening? I would appreciate any
advice or suggestions. Thanks!
DereK
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