Hey gang,

I am trying to create a GeometryArray with multiple texture maps.  I am
not clear however how to specify multiple sets of UV coordinates.  Are
they just all put in one big array?  If so, how do we specify which vert
goes with which?

I'm confused.  Any help would be appreciated.

Thanks,
Andrew

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_______________________________________________________________________
Andrew Barras
Course Director - Real Time 3D Graphics
Full Sail  http://www.fullsail.com
[EMAIL PROTECTED]

"Nobody wants a phone that toasts bread" - Mitchell Kertzman
_______________________________________________________________________

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