Pasi Paasiala wrote:
> Lee Dixon mentioned that I'm using triangles. It seems that I am but not on
> purpose. Would it be possible to write a method that would convert any shape
> that is built from triangles to a shape that would merge neighbouring
> triangles to a polyline when the triangles have identical normals? I quess
> it would, is there anybody who is capable and interested (I'm only
> interested) in doing this. Or should it be done by the video hardware?
The only way around this problem is to DIY. Don't use the utility
classes and create all of your own polygons.
--
Justin Couch Author, Java Hacker
Snr Software Engineer [EMAIL PROTECTED]
rbuzz.net http://www.vlc.com.au/~justin/
Java3D FAQ http://www.j3d.org/faq/
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"Look through the lens, and the light breaks down into many lights.
Turn it or move it, and a new set of arrangements appears... is it
a single light or many lights, lights that one must know how to
distinguish, recognise and appreciate? Is it one light with many
frames or one frame for many lights?" -Subcomandante Marcos
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