I have a class that extends Canvas3D and overrides the
public void renderField(int i) method.  In the overriding
implementation, there is some immediate mode rendering
logic.  The code works fine in Java3D 1.1.2 and lower,
but in 1.1.3 and 1.2 the code somehow creates a cycle
resulting in an infinite chain of re-rendering.

Is this a new bug in Java3D, or is doing immediate mode
rendering inside renderField() asking for trouble?
Does anyone have an idea how to solve this problem?

Thanks in advance,
Curtis Rueden

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