Why can we not call Node.getParent() during a live scene?!
We must have the functionality to do several things, namely, detach and
attach sub-graph to other parts of the scene. It seems to me this is
base-line. When we start moving our avatar/vehicle around the scene, we
need to be able to attach to other moving parts in the scene, i.e. I
step on a moving platform, I start moving with it. To do this in
Performer, once we translated between our local to the targets local
coord system, we then attached our models scene graph to the targets,
simple enough. But to compute the local-to-local transform, we need to
walk up the tree gathering extra data, such as matrix velocity. I know
there is the LocalToVWorld call, but I that's not enough.
Can some one on the team please explain why this operation is illegal,
and what a possible work-around would be?
Thanks in advance.
--
__________________________________________________________
Shawn Kendall Full Sail Real World Education
Course Director 3300 University BLVD
Real Time 3D for Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
__________________________________________________________
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".