Hi folks, as a beginner I have a question regarding textures. I am
developing a tool that lets the user fly over a US map and analyze different
weather events at any given time. I defined a quadarray that will represent
the plane that the US map will be wrapped over. The problem is that the US
image is quite big -- 2560x2880 pixels. And when I use the TextureLoader on
it, the map doesn't appear on the plane. But if I resize the image to
1200x1350 then it works. Are there any limitations on the texture size or is
there anything I need to specify on the plane object regarding texture
properties?

Thanks
-Selim

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