Hi,

seems like I can create a TextureLoader only from a BufferedImage (apart
from using Image). However, from the JAI, I have an object implementing the
Interface RenderedImage. Why does TextureLoader not take an argument of the
interface RenderedImage (which BufferedImage implements anyway). Seems it
would be a nicer architecture, since I can create my own image class by
implementing RenderedImage and still use the TextureLoader on top of it. So
why is it that TextureLoader expects only BufferedImage?

Regards

Heiko
[EMAIL PROTECTED]

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