I have a Java3D scene with several behaviors (moving objects).  When the
canvas3D scene renderer is enabled, the CPU is pegged while the renderer is
drawing the scene as fast as possible. I didn't see a way to tell the scene
renderer to run at a lower priority (is there a way?), so for now I just put
a button in my app to disable the renderer with a call to
Canvas3D.stopRenderer().  Trouble with that is the canvas3D is not redrawn
if the window is resized.

Is there a way to tell the Canvas3D to do a single redraw?
(I see some of the functions in canvas3D for rendering, but the notes on the
functions normally say "don't call this")

J. Lee Dixon
Software Engineer
SAIC - Celebration, FL
[EMAIL PROTECTED]

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