My vote would be for Java3D. It provides a decently high level
for the creation of 3D graphics with acceptable performance cost. When
you consider the amount of time it would take to (1) create your own
engine supporting lighting, texturing, etc... (2) the problem of making it
platform independent and (3) the issue of performance, a good first
step would probably be to use Java3D for a prototype - a choice which will
facilitate development. Once you have a first version, reanalyze how
Java3D has suited your needs.
DereK
On Wed, 31 May 2000, Dadure Arnaud wrote:
> hi,
>
> does someone have a little example of a Java3D game ?
>
> i want to use Java for my game so i have 2 choices:
>
> - use my own simple 3D engine
> - use Java3D
>
> i don't want to use it in browser....
>
> what is the best choice ? any examples ?
>
> thanks
>
> Arnaud
>
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