So I found a few strange behaviors and I thought I'd mention them to see if anyone else has noticed too. I know they're com.sun classes and hence unsupported but I think they're buggy and here's why. Sphere - when you render spheres as points or line segments with either culling (front or back) turned on you can still see some triangles from the opposite pole being rendered. PickIntersection: getPointCoordinates() returns a Point3d with the y and z variables switched. Not only that but the y value is negated. Hence, to get the proper result I had to use Point3d wrong = myPickInter.getPointCoordinates(); // local coords Point3d right = new Point3d(wrong.x, wrong.z, -wrong.y); // fixed coords Just a few annoyances I found. Feel free to point me wrong. Are these already known bugs? Will =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
