So I found a few strange behaviors and I thought I'd mention them to see
if anyone else has noticed too. I know they're com.sun classes and hence
unsupported but I think they're buggy and here's why.

Sphere - when you render spheres as points or line segments with either
culling (front or back) turned on you can still see some triangles from
the opposite pole being rendered.

PickIntersection: getPointCoordinates() returns a Point3d with the y and z
variables switched. Not only that but the y value is negated. Hence, to
get the proper result I had to use

Point3d wrong = myPickInter.getPointCoordinates(); // local coords
Point3d right = new Point3d(wrong.x, wrong.z, -wrong.y); // fixed coords

Just a few annoyances I found. Feel free to point me wrong. Are these
already known bugs?

Will

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