>

Hi,

Thanks, this clears a part of my doubt as well. But I have another
question regarding this.
Suppose I have a door and I want to rotate it about the end(edge/hinges)
in that case what do I do?? when I use the default rotation since it is
about the y-axis right, then the door actually rotates about the center
instead of the end. so how can I make it rotate about the edge ??

cheers
Tina

> axisOfRotation - the transform that defines the local coordinate system
> in which this interpolator operates. The rotation is done about the
> Y-axis of this local coordinate system.
>
> To clarify, the transform you specify here is used as a coordinate
> system transform.  By default the RotationInterpolator rotates about
> the Y axis of the local coordinate system of the object.  Your transform
> maps the local Y axis onto the local Z axis (rotate about the X Axis
> -Pi/2 radians, actually this makes the rotation operate about the Z axis
> in reverse).

Tina Manoharan
PhD. Heriot Watt University
Edinburgh,UK

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