Dear all, Is there a function (or method) to modify an Quaternion q so it is on same side of hypersphere as another Quaternion q1? In 3DS MAX SDK there is a method in Quat class : Quat& MakeClosest(const Quat& qto); Could anyone tell me how to achieve this in Java3D? Thanks in advance Liming =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
