Hi,
    this is the situation:
i have a plane in Y=0  and when  i pick  on  it , i create an object in
that position.
The problem is that i do not know how to transform  mouse coordinates
relative to the canvas (x,y) into coordinates of  the virtual world
(x,y,z) ( where y=0 ).

I think i need some transform matrix to let me change from a coordinate
system to an other.... but i do not know which matrix i need and how to
get it.
Does anyone has any idea ?

Thank you
Tiziana Cimoli

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