Hi,
I'm part of a team that's building a rather large Java3D/Swing GUI application
that initated from another Swing GUI.  The inital Swing GUI is able to open up
multiple java3d windows containing information from that initial gui.  These
windows will then have their own java3d universe (engine) running.  The java3d
window would also allow for children window to be displayed.  The children
window will have the SAME engine as the parent but will be able to display
different views using that engine.. different views in that same virtual
universe.

I read somewhere in the Java3D documentation that having multiple universes in
Java3D is not recommended.  Is this because of memory? or is this because of
something inherant in java3d that the capability is not fully supported.

>From what we can see, it works for two different virtual universes but when we
try for a third, our systems (Solaris2.6/Ultra10, 3DCreator/j3d 1.2
(release)/jdk1.2 :: WinNT4.0SP6/450MhzPII/256M/j3d 1.2 (release)/jdk1.2) ran out
of memory.

Bottom line, aside from running out of memory, does anyone know if we will have
a design flaw if we continue to design our applications for more that 1 virutal
universe per application?

Thanks for any input,

Jay

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