I am making a Physics Engine that will use 4th order RungaKutta Object to
calculate Differential equations.  I have hooked up the engine to a Java3d
simulation and I am producing a real time applet that models a simple
pendulum.  I have been successful on Linux boxes but when I run the applet
on a windows box i have problems synchronizing the engine
(using System.CurrentTimeMillis();) with the local processor...  Apparently
this is because Windows system clock does not resolve below the 50
millisecond mark.  I have made a quick fix for this, but i would like to
know if there is a better timer via a java API that i could use...  I have
been looking into using an Alpha object but i want to know how this works,
unfortunately i cannot find the src code for javax.media.j3d.*  Any help
would be greatly appreciated.

P.S This is intended as a preliminary experiment to make a network centric,
true physics, java3d game.  I will be writing a simple flight simulator with
this where the calculations take place on a remote server dedicated to
housing the physics engine... and the rendering in real time will be done on
the local client machine through a web browser...  I'll post the applet if
anyone is interested...

Adam Treat
[EMAIL PROTECTED]

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