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I am making a Physics Engine that will use 4th
order RungaKutta Object to
calculate Differential equations. I have hooked up the engine to a Java3d simulation and I am producing a real time applet that models a simple pendulum. I have been successful on Linux boxes but when I run the applet on a windows box i have problems synchronizing the engine (using System.CurrentTimeMillis();) with the local processor... Apparently this is because Windows system clock does not resolve below the 50 millisecond mark. I have made a quick fix for this, but i would like to know if there is a better timer via a java API that i could use... I have been looking into using an Alpha object but i want to know how this works, unfortunately i cannot find the src code for javax.media.j3d.* Any help would be greatly appreciated. P.S This is intended as a preliminary experiment to make a network centric, true physics, java3d game. I will be writing a simple flight simulator with this where the calculations take place on a remote server dedicated to housing the physics engine... and the rendering in real time will be done on the local client machine through a web browser... I'll post the applet if anyone is interested... Adam Treat [EMAIL PROTECTED] |
- Re: [JAVA3D] Real Time Java3d Physics Engine Adam Treat
- Re: [JAVA3D] Real Time Java3d Physics Engine Edward Becker
