Shawn,

Shawn Kendall wrote:

>
> I agree with you except for one thing; the timing issue is NOT a Java3D problem, it
> is a Java problem.
> It is important to differentiate the two if we hope to get it improved.  Java3D
> could add a better timer using some native code, it already uses native code to
> render - OpenGL,DirectX, but the better solution is that the Java environment be
> improved to do that.

I agree. Except that if the Java3D folks were sympathic to this, then maybe the problem
could be addressed in a timely manner in the next release of Java 3D.  I suspect that 
getting
such a change put in the base JDK might take substantially longer.

BTW. I just checked javax.media.Manager.getSystemTimeBase and the TimeBase it returns
is quantized to 10ms on WinNT in a similar manner to System.currentTimeMillis(). It 
has to be said
that even if this did work, I wouldn't really want my Java3D app to have to prereq JMF 
anyhow.

Do any of the Sun people on this list have an opinion, or can say whether they think 
that this
is a reasonable problem to want addressing ?

Rob

>
>
> --
> __________________________________________________________
>
> Shawn Kendall               Full Sail Real World Education
> Course Director             3300 University BLVD
> Real Time 3D for Gaming     Winter Park FL 32792
> [EMAIL PROTECTED]       http://www.fullsail.com
> __________________________________________________________
>
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--


Rob Nugent
Development Manager
PeerLogic
[EMAIL PROTECTED]
http://www.peerlogic.com
Tel: +44 (0) 1489 585503
Fax: +44 (0) 1489 881363

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