Hi, Suppose I have an object A which has an euler-angle rotation (alpha1, beta1, gamma1), and another object B with euler-angle rotation (alpha2, beta2, gamma2). How do I calculate B's relative rotation with respect to A, specified in euler-angles ? I know I could use A.getLocalToVWorldTransform and B.getLocalToVWorldTransform, and then perform some invert etc.., but I want to do its without using these Java3D classes/methods. Thanks, Frederick ps: I hope it's not (alpha2-alpha1, beta2-beta1, gamma2-gamma1) !! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
