Hi, I've made a behavior class to navigate in my simple universe but I have a problem. The navigator can go through the object (the wall, the table, etc). Does somebody can explain me how to catch the collision between the viewer and the rest of the universe and avoid them. Thank you Fran�ois Savard D�partement de G�nie Civil/ Civil Engineering Departement Universit� Laval Qu�bec/Canada =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
