Hello everyone ,
Is it possible to use multitexturing with TextureUnitState and
then break down a rectangular surface into small quads that maps
those textures ?
the break down is made by TextureCoordSets in GeometryArray .
I try to do it but this only works when i don't split my main
rectangle , i.e number of CoodSets = 1 .
I wonder if a coordinates set in GeometryArray must cover all the
vertices . Note that when a split my main rectangle into small quads
the each associated CoordSet maps only 4 vertices .
thanks in anticipation .

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