Has anyone every figured out how to do off-axis projections in Java3D? An example use would be when setting up multiple displays/canvas3d's that are meant to appear as one continuous view. In some configurations, simply rotating the view for each Canvas3D is acceptable. However, for you application, the "side" views much be render off-axis, where the view is not rotated but the view frustum is skewed to the left or right - a la - off-axis. I can't seem to figure out the correct way to set-up Canvas3D, Screen3D, the View, etc. to work correctly. Perhaps there is some sample code lying around Sun? Thanks for any help. -- __________________________________________________________ Shawn Kendall Full Sail Real World Education Course Director 3300 University BLVD Real Time 3D for Gaming Winter Park FL 32792 [EMAIL PROTECTED] http://www.fullsail.com __________________________________________________________ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".