Has anyone every figured out how to do off-axis projections in Java3D?
An example use would be when setting up multiple displays/canvas3d's
that are meant to appear as one continuous view.  In some
configurations, simply rotating the view for each Canvas3D is
acceptable.  However, for you application, the "side" views much be
render off-axis, where the view is not rotated but the view frustum is
skewed to the left or right - a la - off-axis.

I can't seem to figure out the correct way to set-up Canvas3D, Screen3D,
the View, etc. to work correctly.  Perhaps there is some sample code
lying around Sun?
Thanks for any help.


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__________________________________________________________

Shawn Kendall               Full Sail Real World Education
Course Director             3300 University BLVD
Real Time 3D for Gaming     Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
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