thanks for the help with my problem of the objects size. But by the way, I have another, and far away, problem that is how can I know the rotation of an object (the 3 x,y,z angles)? Of course I can change the rotation at the transform, but is there an inverse way? thanks in advance, Javi Radar, Mando y Control Indra Sistemas Spain =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
