Hi,

If you get any response, I'll be interested too.
I try to implement stereoscopic viewing in Java3D for a
Head Mount Display.

Cédric Brunner
Student in Computer Science
Biel School of Engineering

> I have a pair of stereoscopic images, e.g. left.jpg and
right.jpg
> and want to "render" these images into a stereo Canvas3D.
>
> Using Open-GL this is very easy:
> ...
> glDrawBuffer(GL_BACK_LEFT);
> glDrawPixels(width, height, GL_RGBA, GL_UNSIGNED_BYTE,
leftBuffer);
> glDrawBuffer(GL_BACK_RIGHT);
> glDrawPixels(width, height, GL_RGBA, GL_UNSIGNED_BYTE,
rightBuffer);
> glutSwapBuffers();
> ...
>
> I tried something like the code below, but this does not
work
> at all. All kinds of manually configuring the rendering
pipeline
> (immediate mode) result in some unexpected
> behaviour.
>
> ...
> GraphicsContext3D g3D = ...
> g3D.setStereoMode( GraphicsContext3D.STEREO_LEFT );
> g3D.draw( raster_left );
> g3D.setStereoMode( GraphicsContext3D.STEREO_RIGHT );
> g3D.draw( raster_right );
> ...
>
> Does anybody know example code for this problem or if this
is not
> possible at all with j3d?
>
> My configuration (WindowsNT, jdk 1.3, j3d1.2, Diamond Fire
GL 1000 Pro)
> works well in stereo for the examples in j3d using the
standard rendering
> pipeline
> (despite the known bug that the z-buffer for the right eye
is not cleared)
>
> Thank in advance for any hint.
>
> Ulf

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