Hello,
 
I have the problem that I have some boxes quite close together in a scene. I'd like to highlight them as a result of collision with another object. But when I move this other object only the first box gets highlighted and it leaves this way until I leave the space of all boxes. It doesn't trigger the WakupOnCollisionEntry on the neighbouring boxes.
 
Anyone had this problem or a bug fix?
 
Thanks
Falk

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