Yes, but it is not trivial. See the faq, this question has been asked more than
one time.
This url shows an algorithm:
http://users.ece.gatech.edu/~slabaugh/personal/research/euler/euler.html
bye.
Dani.
> Hi,
>
> I posted a similar question a while ago.
>
> Suppose ColorCube A has a certain rottaion specified in euler angles.
> ColorCube B also has a certain rotation specified in euler angles.
> These individual rotations are then put in a Transform3D object and passed
> to a TransformGroup object.
>
> How do I calculate B's rotation with respect to A.
>
> I know I could uses matrix-algebra -> A_relative = B_absolute *
> (A_absolute)inverse
> But then I cannot deduce the individual euler angle components from the
> resulting matrix.
>
> Is there a way to achieve this ?
>
> Thanks,
>
> Frederick
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST". For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".