Allow
I have a deeply nested tree of BranchGroups off which are
hanging TransformGroups with attached Shape3Ds.
What I'd like to do is "compress" the whole tree into one
BranchGroup containing all the Shape3Ds. It seems to me
that this must be possible by creating a new top level
BranchGroup, walking the tree to each leaf node Shape3D,
calculating a new geometry of the Shape3D in the new
top level BranchGroup, and then attaching it.
Does this sound reasonable? Is there a better way? How
easily can I compute the neq geometry?
Any advice would be most welcome!
Thanks,
Julian
===>
Julian James Bunn | Home: http://pcbunn.cacr.caltech.edu/jjb.html
(Caltech and CERN) | Deskphone: +1 626 395 6681
158-79 CACR, Caltech | Cellphone: +1 626 644 6942
1200 E. California Blvd | Facsimile: +1 626 584 5917
Pasadena, CA 91125, USA | Mail: [EMAIL PROTECTED] ICQ: 12398412
"Kirk to Enterprise: Very funny, Scottie. Now beam down my clothes."
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".