In the java3d-utils-src The TextureLoader has a constructor which takes
Component observer as a parameter.

public TextureLoader(URL url, String format, int flags, Component observer) {

They then do

BufferedImage bufferedImage = createBufferedImage(image[0], observer)

Could someone please explain to me what it is they are doing with the
Component observer in the method createBufferedImage(Image image,
Component observer).

    Thanks for any help
     Brian White
     [EMAIL PROTECTED]

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