In the java3d-utils-src The TextureLoader has a constructor which takes
Component observer as a parameter.
public TextureLoader(URL url, String format, int flags, Component observer) {
They then do
BufferedImage bufferedImage = createBufferedImage(image[0], observer)
Could someone please explain to me what it is they are doing with the
Component observer in the method createBufferedImage(Image image,
Component observer).
Thanks for any help
Brian White
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