Hi Shawn,
>X-Accept-Language: en
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Date: Fri, 7 Jul 2000 19:57:07 -0500
>From: Shawn Kendall <[EMAIL PROTECTED]>
>Subject: [JAVA3D] DirectX Beta1 and USING T&L
>To: [EMAIL PROTECTED]
>
>I am using a GeForce card.
>When I use java -Dj3d.debug=true I get HAL and HAL T&L enabled
>
DirectX found both HAL and HAL T&L in GeForce card, by
default it will use HAL T&L. You should see
Use Diret3D T&L HAL
after
Current display mode: xx bit
but not the line
Use Direct3D HAL
To force run into particular mode use
java -Dj3d.d3ddevice=Emulation
=hardware
=tnlhardware
If the mode given is not support, the program will exit.
>My question is, what if anything do I need to do the scene to "guarantee" T & L
>where appropriate.
>For example, should I compile() the scene? Will it only work for scene graph
>portions that have no parents of TransformGroup?
>
>Questions, questions!
>
It is always a good idea to compile() the scene.
The T&L stuff is handle by the DirectX driver, it
is not control by the Java3D layer.
>How does Java3D know which geometry to load to the card?
This is handle by the vendor specific D3D driver.
Thanks.
- Kelvin
------------
Java 3D Team
Sun Microsystems Inc.
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