Hi, I am beginner to Java3D and I hope my question is not too evident. I would like to write an application which would generate 3D graphics into picture files. In normal Java AWT, I get an Image then I create a graphics context on it and draw. As far as I understand, the same technique does not work with Java3D because the Canvas3D and GraphicsContext3D objects are tightly coupled. Is there any way out of this deadlock? Regards, Gabor Paller =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
