Hi,

I am beginner to Java3D and I hope my question is not too evident. I would
like to write
an application which would generate 3D graphics into picture files. In
normal Java AWT,
I get an Image then I create a graphics context on it and draw. As far as I
understand,
the same technique does not work with Java3D because the Canvas3D and
GraphicsContext3D
objects are tightly coupled. Is there any way out of this deadlock?

Regards,
Gabor Paller

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