It's stated in the documentation that: The basic Java 3D monoscopic rendering loop is as follows: clear canvas call preRender() // user-supplied method set view render opaque scene graph objects call renderField(FIELD_ALL) // user-supplied method render transparent scene graph objects call postRender() // user-supplied method synchronize and swap buffers call postSwap() // user-supplied method In both cases, the entire loop, beginning with clearing the canvas and ending with swapping the buffers, defines a frame. My question is: if postSwap() is called n times per t seconds, does n/t give the frame rate? Thanks very much. Best regards, Law, Yee Wei http://www.ntu.edu.sg/camtech Tel: +65 790 4201 ICQ: 10000977 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
