Thanks Francois!!

I brought the text to size by scaling, but shouldn't it work without
scaling?
that way, we won't be able to use font sizes >5 at all.

anyway, thanks for your help.

Ajit

----- Original Message -----
From: Fran�ois Savard <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 17, 2000 6:05 PM
Subject: Re: [JAVA3D] Text3D problem


> What you could do is to attach your text to a scaled TransformGroup like
this:
>
>
> >           Transform3D scaleFactor = new Transform3D();
> >           scaleFactor.setScale(0.1);
> >           TransformGroup scale = new TransformGroup( scaleFactor );
>
>   Font3D font = new Font3D(new Font("Serif", Font.PLAIN, 1), new
> FontExtrusion());
>   Text3D t = new Text3D(font, new String("VRML")); //, posn, 1, 0);
>
>   Appearance textApp = new Appearance();
>   ColoringAttributes colorAttr = new ColoringAttributes(Red, 1);
>   textApp.setColoringAttributes(colorAttr);
>
>   Shape3D Name = new Shape3D(t, textApp);
>
> >            scale.addChild(Name);
>
> >            return scale;
>
>
>
> At 14:06 14/10/10 +0000, you wrote:
> >
> > Hello all!!!!!
> >
> > I am using a Text3D object with a font size of 1.
> > However, Java3D displays the text in a size so big, that even a four
letter
> > word cannot accomodate itself on my screen.
> >
> > This is my code. Where am i going wrong???
> >
> >   Font3D font = new Font3D(new Font("Serif", Font.PLAIN, 1), new
> > FontExtrusion());
> >   Text3D t = new Text3D(font, new String("VRML")); //, posn, 1, 0);
> >
> >   Appearance textApp = new Appearance();
> >   ColoringAttributes colorAttr = new ColoringAttributes(Red, 1);
> >   textApp.setColoringAttributes(colorAttr);
> >
> >   Shape3D Name = new Shape3D(t, textApp);
> >   return Name;
> >
> > any help will be appreciated.
> >
> > Ajit
>
>
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