Hello All..
I am presently working on a project in which i display a 3-D object ( say a
cube). I have added behaviour like PickTranslateBehavior to it's transformgroup
like....
PickTranslateBehavior behavior1 = new PickTranslateBehavior(branchGroup,
canvas, bounds, PickObject.USE_BOUNDS);
mytransformGroup.addChild(behavior1);
There is also a Transform3D object attached to this TransformGroup.
Now when the body is displayed in the frame , i do some translate operation
with the help of right mouse button.
I guess this changes the transformation matrix somewhere in transform3D
object..
Now the problem is that i am not able to see the values of that transformation
matrix even when i print the transform3D object....what it gives is a identity
matrix....
How can i obtained this transformation matrix.?
CAN ANYONE TELL ME??
pl reply at the earliest..
Rgds..
ashish
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