Hi group,
I am in bad need for help... Does anybody know how too give two-sided lighting
to a polygon? (i.e able to see lighting on both faces of polygon so if I had a
square it would appear the same as if I do a complete flip of square)...
Any help would be great.. Note in OpenGL it is done by doing the following:
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE)
Thanks,
Brad
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