Has anybody else wished their was an easier way to track a scene path
starting from a SharedGroup node? You can traverse a path _down_ from a
Link to a SharedGroup, but not vice versa (without having to keep track
of it yourself).
I am suggesting that a function be added to SharedGroup called
getLinks() that would supply the list of Link nodes pointing to a
SharedGroup. Maybe even instead of keeping the list by default, the
user would have to set a capability bit to enable tracking of Links.
This would make it a little easier to find all the places in the virtual
world where a SharedGroup node appears. Any comments?
J. Lee Dixon
Software Engineer
SAIC - Celebration, FL
[EMAIL PROTECTED]
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