I found that the RotPosScaleTCBSplinePathInterpolator in the Sun j3dutils did not support non-uniform scaling. Can the guys at Sun fix this by the next release? I changed all of 3 lines of code and got it to work... at least it "looks" right. // TODO: Vijay - Handle Non-Uniform scale // Currently this interpolator does not handle non uniform scale // We cheat by just taking the x scale component // sMat.set((double)iScale.x); // LEED: commented this out. tMat.set(iQuat); // tMat.mul(sMat); // LEED commented this out // Set the translation components. tMat.m03 = iPos.x; tMat.m13 = iPos.y; tMat.m23 = iPos.z; rotation.set(tMat); // construct a Transform3D from: axis * rotation * axisInverse temp.mul(axis, rotation); temp.setScale(new Vector3d(iScale)); // LEED: set the non-uniform scale here! temp.mul(temp, axisInverse); target.setTransform(temp); Or is there something inherently wrong with my fix that I did not see with my example usage of this interpolator? Have to admit I didn't sit down with the math... just tried my first guess and it looked good. J. Lee Dixon Software Engineer SAIC - Celebration, FL [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".