Thanks Lee!
Anyone know how these guys are rendering this image in java3d? Has some
impressive lighting and shadows:
http://www.hta-bi.bfh.ch/Projects/glymp3d/overview.html
P.S.
Lee are you planning on posting your loader sometime, sounds like good work!
Dave Yazel
> ----------
> From: J. Lee Dixon[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Wednesday, August 02, 2000 11:39 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Wierd behavior
>
> Dave,
>
> First, if certain items in the scene are not reacting to lights, then
> they may have one of several things wrong. For objects to be lit, they
> must:
> 1) have normals specified for each vertex
> 2) have lighting enabled in their material
> 3) have colors for each lighting type (ambient, direct, reflective,
> emissive)
> 3) the light must be enabled
> 4) the object must be within the influence region of the light
>
> As for the shadow casting, no real-time API (that I know of) _directly_
> supports casting of shadows (including Java3D). It is computationally
> expensive and difficult to write/run a generic real-time shadow casting
> algo.
>
> As for the 3DS file texturing, I found the NCSA loader to be missing
> that and many other things. I had to go off and write my own by looking
> at other loaders and reference material; currently I've gotten grouped
> hierarchy, pivot points, lights, textures, materials, and ANIMATIONS to
> work. I started by looking at Load3DS written by Rycharde Hawkes (see
> the loader archive page http://www.billday.com/Java3DArchive/).
>
> Good luck,
>
> Lee
>
> J. Lee Dixon
> Software Engineer
> SAIC - Celebration, FL
> [EMAIL PROTECTED]
>
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