For many years I've envisioned something like what is described here http://citeseer.nj.nec.com/sarkar93stretching.html Imagine that you are rendering a 2D drawing onto a rubber sheet. Now take a inverted cereal bowl and press it up underneath that rubber sheet. The area pressed up by the bottom of the bowl would appear to be closer (higher zoom factor) and the surrounding area would gradually reduce to the original scale. This allows a portion of a large VLSI layout design, for example, to be inspected while maintaining the original context. I figure with the advent of Java3D, it should be relatively straight forward for me (a non-geometry person) to finally accomplish this. I've always imagined that if I simply put another transform between the "world" coordinates and the "screen coordinates" I could accomplish this. Anyone seen anything similar out there? --- Thomas McKay Project Leader Microcosm Technologies, Inc. mailto:[EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".