For many years I've envisioned something like what is described here
http://citeseer.nj.nec.com/sarkar93stretching.html

Imagine that you are rendering a 2D drawing onto a rubber sheet.  Now take a
inverted cereal bowl and press it up underneath that rubber sheet.  The area
pressed up by the bottom of the bowl would appear to be closer (higher zoom
factor) and the surrounding area would gradually reduce to the original
scale.

This allows a portion of a large VLSI layout design, for example, to be
inspected while maintaining the original context.

I figure with the advent of Java3D, it should be relatively straight forward
for me (a non-geometry person) to finally accomplish this.  I've always
imagined that if I simply put another transform between the "world"
coordinates and the "screen coordinates" I could accomplish this.

Anyone seen anything similar out there?

---
Thomas McKay

Project Leader
Microcosm Technologies, Inc.
mailto:[EMAIL PROTECTED]

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