At 18:28 15.08.00 , you wrote:
>I had already made the upper arm segment and lower arm segment as separate
>classes.
>However I derived them from BranchGroup.
If you'll be needing several of these arms, then making them into classes
may be
a good way to go. It's also possible to create graphical objects
procedurally by
instantiating some of the base classes provided by Java3D and combining and/or
modifying them.
I believe, though, that TransformGroup would be a better base class for
your arm
segments. If it's a BranchGroup, you'll still need to add a TransformGroup
above
or below the arm part so that it can be moved; and a TransformGroup will
let you
add other parts (i.e. the lower arm to the upper arm) just like a BranchGroup
will, with a smaller total number of objects.
Enjoy,
-Carl-
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