No I didn't. The reason I need the mirroring transformation is that I do
off-screen rendering, and set both byReference & yUp flags for the
ImageComponent2D used as the off-screen buffer. This way I get the image
rendered directly into the buffer - AFAIK. Unfortunately, it is flipped in
the y-direction and the only way to remedy this that costs nothing is to
put another y-flip just before or into the perspective transformation.
This is what I tried to do and failed.
Mike, I don't see how I would see the backside of my objects with
transformation that flips up and down?
Please, sun fellows, any help?
-- Matti
>I didn't see an answer on the mailing list - did you get it working?
>
>Is it as simple as setting cull to none? After all, you're viewing the back
>of your object now.
>
> Mike
>
>-----Original Message-----
>From: Matti Hietajarvi [mailto:[EMAIL PROTECTED]]
>Sent: Monday, August 14, 2000 2:00 PM
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] setVpcToEc() and reflection
>
>
> Hi,
>
> For some reason I get only blank image in compatibility mode if I try to
>reflect (mirror) y-axis like this:
>
> // relevant View setup code
> tf = new Transform3D();
> tf.setScale(new Vector3d(1,-1,1));
> view.setVpcToEc(tf);
>
> Simple rotations seem to work, so I should be doing everything right.
> Does anyone know if there are any restrictions on that transform (other
> than that it should be affine)?
>
>
>-- Matti Hietaj�rvi
> University of Oulu
> Finland
> +358 8 553 2811
>
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