Siau Tan Long wrote:
>
> I have a cube and a cylinder in my scene.
> I wanted to have PickRotateBehavior on the cube and PickRotateBehavior along
> the y-axis for the cylinder.
> How do I do that?
> How do I distinguish which object I had picked?
>
Simply by attaching two different behaviors to each object.
NOTE: There is no general "PickCylinderRotateBehavior" like the
"CylinderSensor" in VRML. I'm trying to write one currently, but it's
not finished yet. If some already has one, please let my know.
C.U.CW
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