Hi,
The scene graph is added twice in your application.
// Create a universe with the Java3D universe utility.
SimpleUniverse universe = new SimpleUniverse(canvas3D);
universe.addBranchGraph(scene3D);
// This will move the ViewPlatform back a bit so the
// obj1ects in the scene can be viewed.
universe.getViewingPlatform().setNominalViewingTransform();
universe.addBranchGraph(scene3D);
That's why you see two shape.
- Kelvin
----------------
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Mon Jul 17 06:36:16 2000
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>Date: Mon, 17 Jul 2000 15:30:11 +0200
>From: Kristell VALOGNES <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Unique shape becomes 2 by rotating
>To: [EMAIL PROTECTED]
>
Hi,
My application deals with the rotating of a shape by using the mouse.
But when I rotate my shape, it looks like if I'had two shapes : the initial one and
the rotated one.
This problem appears with Java3D_1.2.2
I never had this problem with Java3D_1.2, my shape was well rotating, and nothing was
staying in the background.
Do you have an idea about that ?
I attach a piece of my application.
All your advices are welcome.
Thanks,
Kristell
Rotate.zip