Hmm, well I guess it would be a matter for debate, but here are my thoughts:
1-My understanding is that in most cases you need directx running in full
screen in order to get hardware acceleration.
2-Many gamers prefer full screen mode as being more immersive.
3-It is hard to stop macroing programs from running the game if you are
running windowed mode.
4-Screen real-estate is very dear, and taking any square piece of it out of
commission wastes a lot of space
So, while I understand your viewpoint, I would like to at least have the
option of putting my interface and display graphics on top of the 3d screen,
preferably in full screen mode.
Dave Yazel
----- Original Message -----
From: Carl Smotricz <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, August 20, 2000 12:31 PM
Subject: Re: [JAVA3D] Building Overlays, lets figure this out :)
At 17:47 20.08.00 , you wrote:
>Well I have read every archived message on this subject and it looks like
>there is still no definitive solution. Anyone who is writing a game using
>Java3d will have to solve this problem. We need to be able to place 2d
>objects on top of the canvas3d.
I am writing a game using Java3D. This is just at the hobbyist level and I'm
not making any significant progress, but so far I don't see the need for
putting
2D *on top of* the Canvas3D.
If there is an area of your screen which you want to devote to 2D stuff like
icons of equipment or characters, maybe stats and so forth, then you should
not be displaying it on your Canvas3D in the first place. While many DirectX
applications need to devote the whole screen to graphics (and annoy players
with horrible rendition of text in a 3D interface), nothing says that your
Canvas3D has to fill the whole screen rather than just a single panel; one
or more other panels could be used to display very clearly legible
information
without using Canvas3D real estate. I suspect that a smaller Canvas3D even
renders more quickly.
Hope this helps,
-Carl-
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".