I've had trouble detaching scene geometry when I've used the VRML loader to
load it. This usually happens when the scene geometry is more complex. What
happens is a null pointer exception as the detach causes the geometry nodes
attempt to release their respective references. Hence most of the time I
can't reload scene geometry more then once since I can't release it to begin
with. Has anyone experieced this problem? Sorry I wasn't able to answer your
question Marko only complicate the issue of using the VRML loader that much
more.
Myron
-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Marko
Sent: Monday, August 21, 2000 2:04 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] memory leak in VRML loader
Hi,
VRML loader written in Java 3D (currently stored on x3d page)
has memory leak - if you reload worlds, memory is not released.
Solutions or advices are welcome.
Versions: JDK 1.3 and J3D 1.2 on Win 98 and NT.
Marko
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