You have bad Frame rates in OGL-APP and Java3D-OGL because I assume you
don't have any HW-Acceleration in OpenGL. Java3D-OGL is faster than
Java3D-D3D for now.

I know for sure that i do have hardware acceleration because GeForce Cards
don't have HW-A in 16Bpp and in that modus I get really bad result as you do
using OpenGL version of Java3D (about 6 FPS). But in 32Bpp like I allready
mention I'am getting 210 FPS with the OGL-APP that is HW-Accelerated.
I also tested this issue in NT4.0 same result.

Thank you still for your quick response.

Fouad.

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