Has anyone else noticed that when using J3D-OpenGL that the specular
reflection coloring of objects changes as the viewer's _LINE-OF-SIGHT_
changes.  This should not be the case.  Specular reflection should
change as you _MOVE_ through the scene, but not if you just look in a
different direction.

I find that the Direct3D version of J3D does not have this problem.
Anybody else see this?  Should I put out a quick example?

J. Lee Dixon
Software Engineer
SAIC - Celebration, FL
[EMAIL PROTECTED]

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