Has anyone else noticed that when using J3D-OpenGL that the specular reflection coloring of objects changes as the viewer's _LINE-OF-SIGHT_ changes. This should not be the case. Specular reflection should change as you _MOVE_ through the scene, but not if you just look in a different direction. I find that the Direct3D version of J3D does not have this problem. Anybody else see this? Should I put out a quick example? J. Lee Dixon Software Engineer SAIC - Celebration, FL [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
