Jay,
I would recommend that you don't use Text3D. Text3D creates some pretty
complex geometry itself, so you may end up with more vertices in your labels
than in your scene itself! I would switch to Text2D (or render your text
into a Raster itself).
Sincerely,
Daniel Selman
[EMAIL PROTECTED]
Tornado Labs Ltd.
http://www.tornadolabs.com
-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of JayT
Sent: Monday, August 28, 2000 4:30 PM
To: [EMAIL PROTECTED]
Subject: text3D scaling
Hi,
I've read the archives and there was some responce to the following
questions,
but I could not deduce what the answer was..
so, currently I have a scene filled with stars and constellations..
these constellations have labels associated with them..
along with the stars and constellations are the planets and their moons
of our solar system..
associated with these planets and moons are their labels..
the lables are currently OrientedShape object so that they automatically
billboard when moving in the scene.. they are composed of Text3D objects
with ~1 pixel for the FontExtrusion..
I would like to zoom in and out of the scene. The only problem is that
currently, the zoom also zooms in/out the text lables.. Is there any way
this can be done? Justin, anyone, any ideas?
Or does anyone know of a place where I can find the information?
thanks,
Jay
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