Hi all, Thanks for all those who replied, but I think I didn't make my self clear. We are trying to create a animation file, not a animation in java3d as such. I am able to save images, using CapturingCanvas3d (code from java3d community). To save the images we are using a button, the problem is that we can't save a image untill button event is finished (so we only save last image). I can try and add code to check to see if postRender is finished, and wait for image to be created, but it only stalls program putting in a infinite loop. So I take it I need to use threads on Canvas3D (capturingCanvas3d), on the rendering process. This is to enable program to continue rendering, and also allowing button event to wait for process to be finished. Sorry about the confusion, Brad =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
