Hi all,

Thanks for all those who replied, but I think I didn't make my self clear.

We are trying to create a animation file, not a animation in java3d as such.
I am able to save images, using CapturingCanvas3d (code from java3d
community).

To save the images we are using a button, the problem is that we can't save a
image untill button event is finished (so we only save last image).

I can try and add code to check to see if postRender is finished, and wait
for image to be created, but it only stalls program putting in a infinite
loop.

So I take it I need to use threads on Canvas3D (capturingCanvas3d), on the
rendering process. This is to enable program to continue rendering, and also
allowing button event to wait for process to be finished.

Sorry about the confusion,
Brad

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