I haven't found any reference to that fix. For me, adding it to appearances made
matters worse. Can anyone offer more information?
-----Original Message-----
From: J. Lee Dixon <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Tuesday, September 05, 2000 2:12 PM
Subject: Re: [JAVA3D] Transparency Questions again
>Yes, this whole problem of transparencies drawn in the wrong order is
>simply a bug. I believe there was a little fix... do a
>Appearance.setRenderingAttributes(new RenderingAttributes()) which
>helped, but maybe you've already done this. I haven't been following
>this thread closely...
>
>J. Lee Dixon
>Software Engineer
>SAIC - Celebration, FL
>[EMAIL PROTECTED]
>
>
>-----Original Message-----
>From: Yazel, David J. [mailto:[EMAIL PROTECTED]]
>Sent: Tuesday, September 05, 2000 2:37 PM
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Transparency Questions again
>
>
>I know someone explained before why transparencies are all screwed up,
>but I
>am still confused. The problem being with multiple objects with
>transparencies. I am using the alpha blended images for much of my
>scenary
>since the cost of rendering foliage in polygons it way too high. The
>problem is that you just get these wacky "floating" images resulting
>from
>the transparent objects being drawn in the wrong order.
>
>So someone said to use ordered groups. Well I could keep track of every
>tree that is "visible" and sort them in an ordered group everytime the
>view
>moves, based on distance from the view to the object.... but, heck, why
>isnt
>the engine doing this? Under what circumstances would you NOT want to
>render in this fasion? In what way does this differ significantly from
>the
>basic problem of drawing non-transparent geometry? In fact I am
>confused as
>to why there even needs to be a seperate pass for the transparent
>object,
>arn't the objects rendered from clip to front, in order? Is this just a
>weakness in zbuffering?
>
>Anyway...I sure hope you can re-order an ordered group without attaching
>and
>detaching if I have to do this myself.
>
>Dave Yazel
>
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