Hi,

I've got some weird behaviour that I don't quite understand.

I have a single massive TriangleArray in a scene and I'm using referenced
arrays.  I understand that all changes to the arrays have to be done within
updateData().  I seem to be getting some "flickering" when updating the data -
it looks to me like the scene is drawn *during* the update operation at least
for one frame, and hence is incorrect for that short time.  Note that it's not
the whole TriangleArray that is flickering, only the relevant triangles that
are being changed.

I was under the impression that updateData() does its work atomically.  Am I
doing something wrong?  How can I ensure that the TriangleArray is drawn only
when all operations in updateData() have been fully completed?

Thanks,
Weyn

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