Hi, I've got some weird behaviour that I don't quite understand. I have a single massive TriangleArray in a scene and I'm using referenced arrays. I understand that all changes to the arrays have to be done within updateData(). I seem to be getting some "flickering" when updating the data - it looks to me like the scene is drawn *during* the update operation at least for one frame, and hence is incorrect for that short time. Note that it's not the whole TriangleArray that is flickering, only the relevant triangles that are being changed. I was under the impression that updateData() does its work atomically. Am I doing something wrong? How can I ensure that the TriangleArray is drawn only when all operations in updateData() have been fully completed? Thanks, Weyn =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
